Video Poker Glossary
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86ed
used to describe the act of barring a person from a casino, especially for gambling related issues. Video poker players are rarely barred. Instead, casinos will more commonly just "cut them off" taking away any accrued points or unused comps, and disallowing future comps regardless of play.
Class III Gaming
card games played against the house, slot machines, dog and horse racing, jai alai, and all other types of casino gaming. The National Indian Gaming Commission's (NIGC's) authority includes review and approval of Class III Gaming management contracts. Class III gaming is regulated by compacts negotiated between tribes and states. (IRS.gov)
Comp
  1. (n) Originally short for complimentary (free), a Comp is anything a player receives from a casino either for free or at a reduced cost.
  2. (v) The action of giving a Comp, as in "My host comped my a room but did not pick up the spa treatments".
Cumulative Distribution Function
  1. The integral of the Probability Density Function (not rigorous)
  2. A statistical distribution, indicating the probability of receiving an outcome or a lower ranked outcome for all possible outcomes. The function can range from 0 to 1 (or 100%).
An example of a Cumulative Distribution Function is the well-known "error function" (ERF) whose probability density function is the Normal distribution.
See also: Probability Density Function.
Expected Value
The first moment of a random process, also known as it's mean or average value, and often given the symbol &micron;. In gambling, the Expected Value can be computed for a game itself (example: JOB video poker has an Expected Value of 99.54% when played with a Max-EV strategy) or a particular instance (example: in PKM video poker, the dealt hand with the highest Expected Value is trips) or the entire playing situation (by including the value of cash back and comps, if any). For video poker, Expected Value is usually expressed in percentage units, whereas a game that is exactly break even has an Expected Value of 100%, and a positive game has an Expected Value of greater than 100%. However, other units may be used, including fractional units, or real currency. Expected Value is generally used interchangeably with Expected Return, Return, and sometimes Expectation and long-term return.
Expert play
a poorly defined term used to describe play according to an optimized strategy, rather then a simplified (non-optimal) one
Flush
A poker hand where all cards are the same suit. For example:
Four Of A Kind
Four cards of the same rank. For example, 4 deuces:
Full House
A poker hand with three of a kind (of one rank) and a pair (of another rank). For example:
Full-coin
The number of coins that must be played to realize a particular games best paytable. Typically, casinos short-pay a video poker game when played less then Full-coin. For example, very often a Royal Flush pays 4000 units for a 5 coin, Full-coin wager, but only 800 units for a 4-coin wager. All vpfree2 pay tables are listed per coin, assuming that at least the Full-coin level is reached (5 coins in most instances).
High Pair
Two cards of the same rank that comprise a winning video poker hand. Most commonly this is a pair of jacks or higher. However in Pick'em poker a pair of nines or higher is a High Pair. In some video poker games, a pair of kings or better is a High Pair.
See also: Low Pair.
Hopper
  1. the area, resembling a bin or trough designed to catch coins dumped from a slot or video poker machine. In this case the action of a coin hitting the Hopper was designed to make a noise gamblers liked
  2. The bin or trough internal to a slot machine that holds coins. When the machine ran out of coins, a Hopper fill would be necessary before the machine could be used again.
House Edge
The casino's advantage, computed as the expected 100% - the expected return. For most casino games, the House Edge is positive. However, for some games such as certain video poker games, the expected return is greater then 100%, and the house has a negative edge.
Indian Gaming Regulatory Act
(According to IRS.gov) In 1988, Congress enacted the Indian Gaming Regulatory Act (IGRA) to:
  1. provide a statutory basis for the operation of gaming by Indian tribes to promote tribal economic development, self-sufficiency, and strong tribal governments;
  2. provide a statutory basis for the regulation of Indian gaming to ensure tribes are the primary beneficiaries;
  3. establish: a) independent federal regulatory authority for Indian gaming, b) federal standards for Indian gaming, and c) the National Indian Gaming Commission (NIGC), to meet congressional concerns regarding Indian gaming and protect such gaming as a means of generating tribal revenue;
  4. shield gaming from organized crime and other corrupting influences; and 5. ensure that gaming is conducted fairly and honestly by both the operators and the players.
Since IGRA’s passage in 1988, tribes and states have successfully negotiated hundreds of Tribal-State gaming compacts. Gaming provides significant revenues for many Indian tribes.
Kicker
An extra card not involved in determining the primary hand value. Many bonus-type video poker games have payouts that depend on the Kicker. For example, an ace kicker with 4OAK deuces:
Low Pair
Two cards of the same rank that do not comprise a winning video poker hand.
See also: High Pair.
Max-EV strategy
Gambling strategy that seeks to maximize the games return. Also know as Max-ER strategy, this is by far the most common gambling strategy. Other strategies might involve reducing risk (minimizing the variance), for example.
MP
Short for Multi-Play.
Perfect Play
Following a pre-determined strategy perfectly, without mistake or deviation, in any way. In most cases, Perfect Play refers to play following a simplified Max-EV strategy.
Probability Density Function
A function describing the probability of event occurring for all possible events. For video poker, the set of events are precisely the possible winning hands along with "nada" the event for a non-winning hand. The probability of each winning hand (and nada) depend on the strategy, and can be obtained by numerical simulation or direct computation (hand enumeration). From the Probability Density Function, one can compute the game return and variance (that is, from the first and second moments).
See also: Cumulative Distribution Function.
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